What it does
- Analytic wave height and slope, then photon triangles refracted with Snell's law
- Additive rasterization into an fp16 HDR slice array, read back as receiver light and underwater shafts
- A Water Volume you can edit: enabled, pause waves, wave amplitude, intensity, shaft strength
- Scene storage, undo history and the agent API all address the same component
WebGPU PreviewSnell refractionfp16 slice transportShafts